仙剑之十里坡
标题:
武器技能脚本
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作者:
最爱南宫煌
时间:
2010-8-13 13:18
标题:
武器技能脚本
#------------------------------------------------------------
# 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
#------------------------------------------------------------
class Game_Actor < Game_Battler
C3_W_SKILL = []
C3_A1_SKILL = []
C3_A2_SKILL = []
C3_A3_SKILL = []
C3_A4_SKILL = []
C3_A5_SKILL = []
C3_A6_SKILL = []
C3_A7_SKILL = []
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"] #武器编号,武器附带技能编号,战斗图前缀
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"]
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"]
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"]
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"]
C3_W_SKILL.push [武器编号,武器附带技能编号,"战斗图前缀"]
#战斗图前缀后面会自动跟上角色的数据库编号。
#比如你使用上面的设定,你的1、2、3、4号角色可以用1号武器(铜剑)
#则你的battlers/下面应改有"剑_1.png","剑_2.png","剑_3.png","剑_4.png"
#--------------------------------------------------------------------------
# ● 变更装备
# equip_type : 装备类型
# id : 武器 or 防具 ID (0 为解除装备)
#--------------------------------------------------------------------------
def equip(equip_type, id)
case equip_type
when 0 # 武器
if id == 0 or $game_party.weapon_number(id) > 0
old_weapon_id = @weapon_id
weapon_i = 0
for weapon_i in C3_W_SKILL
if weapon_i[0] == old_weapon_id
if weapon_i[1] != 0
forget_skill(weapon_i[1])
end
end
end
for weapon_i in C3_W_SKILL
if weapon_i[0] == id
if weapon_i[1] != 0
learn_skill(weapon_i[1])
end
if weapon_i[2] != ""
@battler_name = weapon_i[2]+@actor_id.to_s
else
@battler_name = $data_actors[@actor_id].battler_name
end
end
end
$game_party.gain_weapon(@weapon_id, 1)
@weapon_id = id
$game_party.lose_weapon(id, 1)
end
when 1 # 盾
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor1_id
am_i = 0
for am_i in C3_A1_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A1_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor1_id], $data_armors[id])
$game_party.gain_armor(@armor1_id, 1)
@armor1_id = id
$game_party.lose_armor(id, 1)
end
when 2 # 头
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor2_id
am_i = 0
for am_i in C3_A2_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A2_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor2_id], $data_armors[id])
$game_party.gain_armor(@armor2_id, 1)
@armor2_id = id
$game_party.lose_armor(id, 1)
end
when 3 # 身体
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor3_id
am_i = 0
for am_i in C3_A3_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A3_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor3_id], $data_armors[id])
$game_party.gain_armor(@armor3_id, 1)
@armor3_id = id
$game_party.lose_armor(id, 1)
end
when 4 # 装饰品
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor4_id
am_i = 0
for am_i in C3_A4_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A4_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor4_id], $data_armors[id])
$game_party.gain_armor(@armor4_id, 1)
@armor4_id = id
$game_party.lose_armor(id, 1)
end
when 5 # 鞋
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor4_id
am_i = 0
for am_i in C3_A5_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A5_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor5_id], $data_armors[id])
$game_party.gain_armor(@armor5_id, 1)
@armor5_id = id
$game_party.lose_armor(id, 1)
end
when 6 # 法宝
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor6_id
am_i = 0
for am_i in C3_A6_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A6_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor6_id], $data_armors[id])
$game_party.gain_armor(@armor6_id, 1)
@armor6_id = id
$game_party.lose_armor(id, 1)
end
when 7 # 法宝2
if id == 0 or $game_party.armor_number(id) > 0
old_am_id = @armor7_id
am_i = 0
for am_i in C3_A7_SKILL
if am_i[0] == old_am_id
if am_i[1] != 0
forget_skill(am_i[1])
end
end
end
for am_i in C3_A7_SKILL
if am_i[0] == id
if am_i[1] != 0
learn_skill(am_i[1])
end
end
end
update_auto_state($data_armors[@armor7_id], $data_armors[id])
$game_party.gain_armor(@armor7_id, 1)
@armor7_id = id
$game_party.lose_armor(id, 1)
end
end
end
end
#------------------------------------------------------------
# 脚本来自www.66rpg.com,作者柳柳,转载和使用请保留此信息
# 本脚本转载自www.palslp.com
#------------------------------------------------------------
复制代码
作者:
最爱南宫煌
时间:
2010-8-13 13:19
这个就是把技能和武器绑定,带上武器时学会技能,卸下时遗忘。
作者:
仙邪
时间:
2010-8-13 13:49
放到哪里啊
作者:
最爱南宫煌
时间:
2010-8-13 14:21
- -脚本编辑器- -
作者:
BlackFeather
时间:
2010-8-13 15:02
我看出来了,会冲突的哦
作者:
仙邪
时间:
2010-8-13 17:56
真的假的,,还有,这东西往哪放啊,脚本编辑器的哪
作者:
BlackFeather
时间:
2010-8-13 19:03
我无语一回吧
作者:
玄小北
时间:
2010-8-14 17:04
我貌似记得RMXP里面有这个设定的说
作者:
BlackFeather
时间:
2010-8-14 17:18
额,没有的
作者:
1047544915
时间:
2010-8-14 18:54
楼上的,太占空间了
作者:
BlackFeather
时间:
2010-8-14 19:19
太占空间?
作者:
1047544915
时间:
2010-8-14 20:21
我说你的个新签名
作者:
林间御风
时间:
2010-8-15 10:16
他的个性签名纯属嫉妒
作者:
BlackFeather
时间:
2010-8-15 10:57
我指的绝对不是南宫
作者:
玄小北
时间:
2010-8-15 11:04
突然发现家里的版聊现象特别严重的说……
作者:
BlackFeather
时间:
2010-8-15 13:11
管理员都存在版聊现象,跟何况我们水王组呢?
作者:
最爱南宫煌
时间:
2010-8-16 11:24
水王威武威武!
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